Sciweavers

ISMAR
2005
IEEE
14 years 6 months ago
Butterfly Effect: An Augmented Reality Puzzle Game
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without re...
Marleigh Norton, Blair MacIntyre
ISMAR
2005
IEEE
14 years 6 months ago
Encoded LED System for Optical Trackers
Since introducing a hybrid vision-inertial tracker using passive fiducial markers, we have encountered several applications in which the use of encoded LEDs would be preferable to...
Leonid Naimark, Eric Foxlin
ISMAR
2005
IEEE
14 years 6 months ago
Augmented Foam: A Tangible Augmented Reality for Product Design
Computer Aided Design applications have become designers’ inevitable tools for expressing and simulating innovative ideas and concepts. However, replacing traditional materials ...
Woohun Lee, Jun Park
ISMAR
2005
IEEE
14 years 6 months ago
AR Karaoke: Acting in Your Favorite Scenes
In this paper we present a concept for augmented reality entertainment, called AR Karaoke, where users perform their favorite dramatic scenes with virtual actors. AR Karaoke is th...
Maribeth Gandy, Blair MacIntyre, Peter Presti, Ste...
ISMAR
2005
IEEE
14 years 6 months ago
Reality Tooning: Fast Non-Photorealism for Augmented Video Streams
Recently, we have proposed a novel approach to generating augmented video streams. The output images are a non-photorealistic reproduction of the augmented environment. Special st...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
ISMAR
2005
IEEE
14 years 6 months ago
The Synthetic Character Ritchie: First Steps Towards a Virtual Companion for Mixed Reality
Unlike most existing work on traversable interfaces, we focus on the use of synthetic characters to accompany the user in Mixed Reality (MR) applications. We examine virtual compa...
Klaus Dorfmüller-Ulhaas, Elisabeth Andr&eacut...
ISMAR
2005
IEEE
14 years 6 months ago
ARVino - Outdoor Augmented Reality Visualisation of Viticulture GIS Data
This paper describes the combination of two technologies, augmented reality and GIS, to provide a new way to visualise viticulture GIS data using outdoor mobile computers. Viticul...
Gary R. King, Wayne Piekarski, Bruce H. Thomas
ISMAR
2005
IEEE
14 years 6 months ago
Shading and Shadowing of Architecture in Mixed Reality
We propose a simple method to express shading and shadowing of virtual objects in Mixed Reality especially appropriate for static architecture models in outdoor scenes. We create ...
Tetsuya Kakuta, Takeshi Oishi, Katsushi Ikeuchi
ISMAR
2005
IEEE
14 years 6 months ago
Real-Time Rendering of Realistic Trees in Mixed Reality
Mixed Reality applications put very high demands on both the visual realism and the rendering times of computer graphics elements that are to be perceived as part of the physical ...
Alberto Candussi, Tobias Höllerer, Nicola Can...