Sciweavers

ISMAR
2005
IEEE
14 years 6 months ago
Camera-Marker Alignment Framework and Comparison with Hand-Eye Calibration for Augmented Reality Applications
An integral part of every augmented reality system is the calibration between camera and camera-mounted tracking markers. Accuracy and robustness of the AR overlay process is grea...
Gérald Bianchi, Christian Wengert, Matthias...
ISMAR
2005
IEEE
14 years 6 months ago
A Polarized Head-Mounted Projective Display
The lack of image brightness is a common problem in optical see-through head-mounted displays (OST-HMD) where a beamsplitter is required to combine views from HMD image source and...
Hong Hua, Chunyu Gao
ISMAR
2005
IEEE
14 years 6 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
ISMAR
2005
IEEE
14 years 6 months ago
A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl
ISMAR
2005
IEEE
14 years 6 months ago
Evaluation of Mixed-Space Collaboration
Recently Augmented Reality (AR) technology has been used to develop the next generation collaborative interfaces. First results have shown the value of using AR for co-located tas...
Raphael Grasset, Philip Lamb, Mark Billinghurst
ISMAR
2005
IEEE
14 years 6 months ago
Calibration Errors in Augmented Reality: A Practical Study
This paper confronts some theoretical camera models to reality and evaluates the suitability of these models for effective augmented reality (AR). It analyses what level of accura...
Javier-Flavio Vigueras Gomez, Gilles Simon, Marie-...
VRST
2006
ACM
14 years 6 months ago
Interactive modelling and tracking for mixed and augmented reality
Some tasks vital to many mixed and augmented reality systems are either too time consuming or complex to be carried out whilst the system is active. 3D scene modelling and labelli...
R. Freeman, A. Steed
OZCHI
2006
ACM
14 years 6 months ago
Spatial sound localization in an augmented reality environment
Augmented Reality (AR), the overlay of virtual images onto the real world, is an increasingly popular technique for developing new human-computer interfaces. As human navigation a...
Jaka Sodnik, Saso Tomazic, Raphael Grasset, Andrea...
CHINZ
2006
ACM
14 years 6 months ago
Virtual and augmented reality as spatial ability training tools
Virtual reality (VR) and augmented reality (AR – overlaying virtual objects onto the real world) offer interesting and wide spread possibilities to study different components of...
Andreas Dünser, Karin Steinbügl, Hannes ...
ACMACE
2006
ACM
14 years 6 months ago
Using a mobile device as an interface tool for HMD-based AR applications
In this paper, we suggest that we can use our mobile devices as an effective interface for HMD-based augmented reality (AR) applications. These days most of us can possibly send s...
Kyong Joon Lee, Sang Chul Ahn, Hyoung-Gon Kim