In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from resea...
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
In this paper, we present a novel method to meet the time-critical requirement in rendering time-varying volume data. In time-critical rendering, the rendering is demanded to be c...
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of...
We provide a formal proof of equivalence between the class of fractals created by Recursive Turtle Programs (RTP) and Iterated Affine Transformations (IAT). We begin by reviewing ...
We present a new definition of an implicit surface over a noisy point cloud, based on the weighted least squares approach. It can be evaluated very fast, but artifacts are signifi...
We describe a compression scheme for the geometry component of 3D animation sequences. This scheme is based on the principle component analysis (PCA) method, which represents the ...
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investigated. Genetic algorithms employ a search strategy inspired by Darwinian natural...
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...