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CGF
2004
134views more  CGF 2004»
13 years 11 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
CGF
2004
118views more  CGF 2004»
13 years 11 months ago
Cultural Heritage Preservation Using Constructive Shape Modeling
Issues of digital preservation of shapes and internal structures of historical cultural objects are discussed. An overview of existing approaches to digital preservation related t...
Carl Vilbrandt, Galina Pasko, Alexander A. Pasko, ...
CGF
2004
127views more  CGF 2004»
13 years 11 months ago
Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening
We present a novel clustering algorithm for polygonal meshes which approximates a Centroidal Voronoi Diagram construction. The clustering provides an efficient way to construct un...
Sébastien Valette, Jean-Marc Chassery
CGF
2004
93views more  CGF 2004»
13 years 11 months ago
Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces
This paper presents a hybrid method for creating three-dimensional shapes by sketching silhouette curves. Given a silhouette curve, we approximate its medial axis as a set of line...
Chiew-Lan Tai, Hongxin Zhang, Jacky Chun-Kin Fong
CGF
2004
158views more  CGF 2004»
13 years 11 months ago
Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping
This paper presents a general variance reduction method that is a quasi-optimal combination of correlated and importance sampling. The weights of the combination are selected auto...
László Szécsi, Mateu Sbert, L...
CGF
2004
82views more  CGF 2004»
13 years 11 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
CGF
2004
175views more  CGF 2004»
13 years 11 months ago
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware
We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the...
Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha
CGF
2004
111views more  CGF 2004»
13 years 11 months ago
Modeling Trees with Hypertextures
In the paper, a new method for modelling trees at medium detail is presented. The method is based on a volumetric representation of trees, generated by an iterated function system...
Damjan Strnad, Nikola Guid
CGF
2004
133views more  CGF 2004»
13 years 11 months ago
SMARTPAPER: An Interactive and User Friendly Sketching System
This paper describes an interactive sketching system for 3D design/modeling that diverts from the conventional menu and button interfaces of CAD tools. The system, dubbed SMARTPAP...
Amit Shesh, Baoquan Chen
CGF
2004
140views more  CGF 2004»
13 years 11 months ago
Measurement-Based Interactive Simulation of Viscoelastic Solids
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper ...
Jeffrey Schoner, Jochen Lang, Hans-Peter Seidel