Sciweavers

CGF
2004
102views more  CGF 2004»
13 years 11 months ago
Real-time Light Animation
Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherenc...
Mateu Sbert, László Szécsi, L...
CGF
2004
93views more  CGF 2004»
13 years 11 months ago
Instant Volumetric Understanding with Order-Independent Volume Rendering
Rapid, visual understanding of volumetric datasets is a crucial outcome of a good volume rendering application, but few current volume rendering systems deliver this result. Our g...
Benjamin Mora, David S. Ebert
CGF
2004
83views more  CGF 2004»
13 years 11 months ago
Rendering with Spherical Radiance Transport Maps
Chunhui Mei, Jiaoying Shi, Fuli Wu
CGF
2004
145views more  CGF 2004»
13 years 11 months ago
The State of the Art in Flow Visualization: Dense and Texture-Based Techniques
Flow visualization has been a very attractive component of scientific visualization research for a long time. Usually very large multivariate datasets require processing. These da...
Robert S. Laramee, Helwig Hauser, Helmut Doleisch,...
CGF
2004
144views more  CGF 2004»
13 years 11 months ago
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments
The navigation activity is an every day practice for any human being capable of locomotion. Our objective in this work is to reproduce this crucial human activity inside virtual e...
Fabrice Lamarche, Stéphane Donikian
CGF
2004
94views more  CGF 2004»
13 years 11 months ago
Hardware-Accelerated Rendering of Photo Hulls
This paper presents an efficient hardware-accelerated method for novel view synthesis from a set of images or videos. Our method is based on the photo hull representation, which i...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
CGF
2004
203views more  CGF 2004»
13 years 11 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
CGF
2004
165views more  CGF 2004»
13 years 11 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
CGF
2004
86views more  CGF 2004»
13 years 11 months ago
Visualizing Objects with Mirrors
We present an automatic camera and mirrors placement method for visualizing 3D scenes such that complete and nonredundant visibility is guaranteed, as well as highest image resolu...
Ferran Hurtado, Marc Noy, J.-M. Robert, Vera Sacri...
CGF
2004
151views more  CGF 2004»
13 years 11 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...