We present a novel technique for retargetting captured facial animation to new facial models. We use dense motion data that can express fine motions such as wrinkles. We use a nor...
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic soun...
In this paper, we present a novel system for facilitating the creation of stylized view-dependent 3D animation. Our system harnesses the skill and intuition of a traditionally tra...
This paper presents an efficient acceleration technique for the global line radiosity Multipath method. In this approach, the scene is subdivided in a hierarchy of box bounded sub...
Visualization is a powerful tool for analysing data and presenting results in science, engineering and medicine. This paper reviews ways in which it can be used in distributed and...
Ken Brodlie, David A. Duce, Julian R. Gallop, J. P...
We present a technique for creating a smoothly varying sequence of procedural textures that interpolates between arbitrary input samples of texture. This texture transformation us...
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Pasting somebody's face into an existing image with traditional photo retouching and digital image processing tools has only been possible if both images show the face from t...
Volker Blanz, Kristina Scherbaum, Thomas Vetter, H...
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries an...