Studies of cursor trajectories can help explain performance differences in "point and click" tasks. As users can have different difficulties with moving the cursor to a ...
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Total Recall introduces a new way to view captured whiteboard annotations. To digitize drawings we used a modified commercial system. However, instead of displaying the annotation...
We present an algorithm for detecting and modeling rhythmic temporal patterns from the record of an individual's computer activity, or online "presence." The model ...
This paper provides the documented explanations of our submitted poster to CHI 2003 about the process of Information Architecture (IA). The general theme of CHI 2003 was to delive...
We present a new technique for efficiently computing Degree-of-Interest distributions to inform the visualization of graph-structured data. The technique is independent of the int...
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...
In the past, most early hands-on users of interactive software in organizations were individual contributors. Managers as early adopters is a new trend with significant implicatio...
In cooperative activity users require information about their cooperative environment. AwarenessMaps provide the members of shared workspaces with an overview of users and shared ...