Online communities (OLCs) are gatherings of like -minded people, brought together in cyberspace by shared interests. Creating such communities is not a big challenge; sustaining m...
Nishikant Kapoor, Joseph A. Konstan, Loren G. Terv...
The iBand is a wearable bracelet-like device that exchanges information about its users and their relationships. This exchange happens during the common gesture of the handshake, ...
Marije Kanis, Niall Winters, Stefan Agamanolis, An...
Navigational surrogates are representations that stand for information resources within search engine result sets, e-commerce sites, and digital libraries. They also form the basi...
Andruid Kerne, Steven M. Smith, Hyun Choi, Ross Gr...
This paper presents a platform in which interaction designers can effectively and rapidly develop tangible interactive prototypes by sketching. The study aims to build a platform ...
An essential aspect of mobile and ubiquitous computing research is evaluation within the expected usage context, including environment. When that environment is an urban center, i...
Melanie Kellar, Derek F. Reilly, Kirstie Hawkey, M...
SignalPlay is a sensor-based interactive sound environment in which familiar objects encourage exploration and discovery of sound interfaces through the process of play. Embedded ...
In this paper, we present a study of `minimal intimate objects': low bandwidth devices for communicating intimacy for couples in long-distance relationships. We describe a us...
Joseph Kaye, Mariah K. Levitt, Jeffrey Nevins, Jes...
Conducting research using the web is often an iterative process of collecting, comparing and contrasting information. Not surprisingly, web-based research tasks habitually span mu...
In this paper, we describe the design of eyeView, a video conferencing system that uses participant looking behavior to determine the size of online video conferencing windows. Th...
Tracy Jenkin, Jesse McGeachie, David Fono, Roel Ve...
We present Breakaway, an ambient display that encourages people, whose job requires them to sit for long periods of time, to take breaks more frequently. Breakaway uses the inform...