The Community Bar is a groupware tool supporting informal awareness and casual interaction for small communities of intimate collaborators. Its conceptual design is primarily base...
Panos Markopoulos, Boris E. R. de Ruyter, Wendy E....
Spatial audio displays have been criticized because the use of headphones may isolate users from their real world audio environment. In this paper we study the effects of three ty...
People use multiple monitors to increase their display surface and to facilitate multitasking. However, if windows are maximized to fill one screen, users may have difficulties ac...
Regan L. Mandryk, Malcolm E. Rodgers, Kori M. Inkp...
Experiences of intimacy and connectedness through social networks are vital to human sense of well-being. We live in an electronic habitat. Electronic mail functions as a medium o...
As part of a comparative ethnographic study of everyday life of young professionals in London, Los Angeles, and Tokyo, we conducted a detailed survey of wallets and their contents...
Scott D. Mainwaring, Ken Anderson, Michele F. Chan...
Conferences are still valuable for established attendees and potential new audiences, and the overall audience for events can be increased, helping alleviate competition between p...
The Keystroke-Level Model (KLM) has been shown to predict skilled use of desktop systems, but has not been validated on a handheld device that uses a stylus instead of a keyboard....
We first describe the Human Factors and Ergonomics Society (HFES), then our challenges with respect to meeting the needs of multidisciplinary professionals. We discuss how HFES ha...
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...