In the research project `Reach', we investigate the potential for new forms of communication and expression to be incorporated dynamically and interactively into the things t...
We introduce the PlaceLab, a new "living laboratory" for the study of ubiquitous technologies in home settings. The PlaceLab is a tool for researchers developing context...
Stephen S. Intille, Kent Larson, Jennifer Beaudin,...
This position paper represents my views on how we address the multi-disciplinary needs of the user experience industry. While each profession struggles to deepen its core skills a...
The ever decreasing size of information devices these days does not allow even the space for small input devices such as a touchpad or a 3x4 keypad. We introduce here an input dev...
In the absence of manual organization of large digital photo collections, the photos' visual content and creation dates can help support time-based visual search tasks. Curre...
David Huynh, Steven M. Drucker, Patrick Baudisch, ...
Augmented reality makes it possible to visualize information directly within the context of the real world by overlaying virtual graphics. We use the term view management to refer...
Dugald Ralph Hutchings, John T. Stasko, Mary Czerw...
Despite the proliferation of large-scale displays in the workplace, creating groupware applications that take advantage of their potential for collaboration and communication rema...
Developments in networked digital imaging promise to substantially affect the near-universal experience of personal photography. Designing technology for image capture and sharing...
Nancy A. Van House, Marc Davis, Morgan Ames, Megan...
The importance of annotations, as a by-product of the reading activity, cannot be overstated. Annotations help users in the process of analyzing, re-reading, and recalling detaile...