Sciweavers

CA
2002
IEEE
14 years 4 months ago
Behavioural Animation of Virtual Humans: What Kind of Laws and Rules?
Daniel Thalmann, Jean-Sébastien Monzani
CA
2002
IEEE
14 years 4 months ago
Spacetime Sweeping: An Interactive Dynamic Constraints Solver
This paper presents a new method for editing an existing motion to satisfy a set of user-specified constraints, and in doing so guaranteeing the kinematic and dynamic soundness o...
Seyoon Tak, Oh-Young Song, Hyeong-Seok Ko
CA
2002
IEEE
14 years 4 months ago
Conversational Virtual Character for the Web
Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial ...
Karlo Smid, Igor S. Pandzic
CA
2002
IEEE
14 years 4 months ago
Polyhedral Object Detection and Pose Estimation for Augmented Reality Applications
In augmented reality applications, tracking and registration of both cameras and objects is required because, to combine real and rendered scenes, we must project synthetic models...
Ali Shahrokni, Luca Vacchetti, Vincent Lepetit, Pa...
CA
2002
IEEE
14 years 4 months ago
Specifying MPEG-4 Body Behaviors
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
Anthony Guye-Vuillème, Daniel Thalmann
CA
2002
IEEE
14 years 4 months ago
AMOBA: A Database System for Annotating Captured Human Movements
For the management of a large number of motion data for humanoid virtual actors we propose to use a database system to store and retrieve motion data with additional information. ...
Stefan Grünvogel, Jens Piesk, Stephan Schwich...
CA
2002
IEEE
14 years 4 months ago
Removing Tetrahedra from a Manifold Mesh
One of the most important task in surgical simulation is the ability to cut volumetric organs. Several algorithms have already been described but none of them can actually maintai...
Clement Forest, Hervé Delingette, Nicholas ...
CA
2002
IEEE
14 years 4 months ago
Employing Approximate 3D Models to Enrich Traditional Computer Assisted Animation
Although computer assistance for traditional animation is gaining a lot of attention during recent years, it still has to cope with many limitations. Part of the current research ...
Fabian Di Fiore, Frank Van Reeth
CA
2002
IEEE
14 years 4 months ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann