We present an algorithm for rendering subdivision surface models of complex scenes in a variety of artistic styles using an interactively editable particle system. The algorithm i...
We present new methods for painterly video processing. Based on our earlier still image processing technique, we “paint over” successive frames of animation, applying paint on...
While many factors contribute to shape perception, psychological research indicates that the direction of lines on the surface may have an important influence. This is especially ...
Ahna Girshick, Victoria Interrante, Steven Haker, ...
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
This paper presents a layered animation framework which uses displacement maps for efficient representation and animation of highly detailed surfaces. The model consists of three...
Raymond S. Smith, Wei Sun, Adrian Hilton, John Ill...
A list of representative directional prepositions of the English language is investigated to develop computation models that output some general motion trajectory or goal directio...
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolut...
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since it is not possible to construct in real...