This work presents a marker-less motion capture system that incorporates an approach to smoothly adapt a generic model mesh to the individual shape of a tracked person. This is don...
We describe a “bag-of-rectangles” method for representing and recognizing human actions in videos. In this method, each human pose in an action sequence is represented by orien...
This paper presents a solution to the problem of tracking people within crowded scenes. The aim is to maintain individual object identity through a crowded scene which contains com...
Abstract. In this paper we present a novel tool for body-part segmentation and tracking in the context of multiple camera systems. Our goal is to produce robust motion cues over ti...
Fabio Cuzzolin, Diana Mateus, Edmond Boyer, Radu H...
Abstract. This paper introduces a hand tracking system with a theoretical proof of convergence. The tracking system follows a model-based approach and uses image-based cues, namely...
In this paper, we suggest to model priors on human motion by means of nonparametric kernel densities. Kernel densities avoid assumptions on the shape of the underlying distribution...
Thomas Brox, Bodo Rosenhahn, Daniel Cremers, Hans-...
This paper deals with region-of-interest (ROI) segmentation in video sequences. The goal is to determine in one frame the region which best matches, in terms of a similarity measur...
In this paper, we introduce a first-order probabilistic model that combines multiple cues to classify human activities from video data accurately and robustly. Our system works in...
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...