In this paper an operational model for the automatic generation of lifelike gestures of an anthropomorphic virtual agent is described. The biologically motivated approach to contr...
We propose a method to find candidate 2D articulated model configurations by searching for locally optimal configurations under a weak but computationally manageable fitness functi...
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
We present efficient and accurate algorithms for interference detection among objects undergoing polynomial deformation. The scope of our algorithms include physically-based model...
Merlin Hughes, Christopher DiMattia, Ming C. Lin, ...
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
In this paper we present a framework for behavioural simulation. A uniform voxel space representation is used to implement the environment mechanism of the framework. An example e...