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CGI
2004
IEEE
14 years 3 months ago
An Adaptive Sampling Method for Layered Depth Image
Sampling issue is an important problem in image based rendering. In this paper, we propose an adaptive sampling method to improve the Layered Depth Image framework. Different from...
Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang
CGI
2004
IEEE
14 years 3 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CGI
2004
IEEE
14 years 3 months ago
Fast Environmental Lighting for Local-PCA Encoded BTFs
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
Gero Müller, Jan Meseth, Reinhard Klein
CGI
2004
IEEE
14 years 3 months ago
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
Martin Koster, Jörg Haber, Hans-Peter Seidel
CGI
2004
IEEE
14 years 3 months ago
Computer Aided Design for Origamic Architecture Models with Polygonal Representation
An Origamic Architecture (OA) is a folded sheet of perforated paper from which a three-dimensional structure "pops up" when it is opened. It is similar to a "pop-up...
Jun Mitani, Hiromasa Suzuki
CGI
2004
IEEE
14 years 3 months ago
Adaptive Strip Compression for Panorama Video Streaming
In a traditional streaming system, the field of view (FOV) of an image is limited based on the FOV of the camera. One solution is the use of a pan/tilt camera, yet this is difficu...
Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung
CGI
2004
IEEE
14 years 3 months ago
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework
The goal of the research is creation of an adaptation mechanism for the delivery of threedimensional content. The adaptation of content, for various network and terminal capabilit...
HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, St...
CGI
2004
IEEE
14 years 3 months ago
Motion Blending for Real-Time Animation while Accounting for the Environment
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Stéphane Ménardais, Franck Multon, R...
CGI
2004
IEEE
14 years 3 months ago
Sketch Interface Based Expressive Hairstyle Modelling and Rendering
Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anj...
CGI
2004
IEEE
14 years 3 months ago
Visual-Fidelity? Dataglove Calibration
This paper presents a novel calibration method for datagloves with many degrees of freedom 1 . The goal of our method is to establish a mapping from the sensor values of the glove...
Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein