Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
An appraisal of human motions and particular motion phases is essential for a good interaction between a human and a humanoid robot. We present a new method for the analysis of hum...
We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial feat...
This paper presents a technique to enable deformable objects to be matched throughout video sequences based on the information provided by multi-scale Gaussian derivative filter ba...
Abstract. We propose motion manifold learning and motion primitive segmentation framework for human motion synthesis from motion-captured data. High dimensional motion capture date...
In this paper, we introduce a framework for carrying object detection in different people from different views using pose preserving dynamic shape models. We model dynamic shape de...
Modeling and describing temporal structure in multimedia signals, which are captured simultaneously by multiple sensors, is important for realizing human machine interaction and mo...
This paper considers the problem of monocular human body tracking using learned models. We propose to learn the joint probability distribution of appearance and body pose using a m...
Tobias Jaeggli, Esther Koller-Meier, Luc J. Van Go...
In this paper, we want to exploit the knowledge obtained from those detected objects which are incorporated into the background model since they cease their movement. These motionl...
Ivan Huerta Casado, Daniel Rowe, Jordi Gonzà...
Common movements like reaching, striking, etc. observed during surveillance have highly variable target locations. This puts appearance-based techniques at a disadvantage for model...