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CGI
2004
IEEE
14 years 3 months ago
BlobTree Trees
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
Callum Galbraith, Peter MacMurchy, Brian Wyvill
CGI
2004
IEEE
14 years 3 months ago
Consistent Normal Orientation for Polygonal Meshes
In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible), while ensuring that most polygons are seen with their front-faces...
Pavel Borodin, Gabriel Zachmann, Reinhard Klein
CGI
2004
IEEE
14 years 3 months ago
Surface Models of Tube Trees
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
Petr Felkel, Rainer Wegenkittl, Katja Bühler
CGI
2004
IEEE
14 years 3 months ago
Animated Sweepers: Keyframed Swept Deformations
This paper presents animated sweepers, a method for animating the space deformations called sweepers. This technique allows a user to animate the modeling of a shape, and to edit ...
Alexis Angelidis, Geoff Wyvill
CGI
2004
IEEE
14 years 3 months ago
Efficient Hardware for Antialiasing Coverage Mask Generation
An efficient low-cost, low-power hardware implementation of a novel run-time pixel coverage mask generation algorithm for embedded 3-D graphics antialiasing purposes is presented....
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
CGI
2004
IEEE
14 years 3 months ago
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
This paper presents a new and efficient algorithm for decomposition of 3D arbitrary triangle mesh into surface patches. Our method is based on the curvature tensor field analysis ...
Guillaume Lavoué, Florent Dupont, Atilla Ba...
CG
2004
Springer
14 years 3 months ago
Locally Informed Global Search for Sums of Combinatorial Games
Abstract. There are two complementary approaches to playing sums of combinatorial games. They can be characterized as local analysis and global search. Algorithms from combinatoria...
Martin Müller 0003, Zhichao Li
CG
2004
Springer
14 years 3 months ago
Rediscovering *-Minimax Search
Thomas Hauk, Michael Buro, Jonathan Schaeffer
CG
2004
Springer
14 years 3 months ago
An Improved Safety Solver for Computer Go
Most Go-playing programs use a combination of search and heuristics based on an influence function to determine whether territories are safe. However, to assure the correct evaluat...
Xiaozhen Niu, Martin Müller 0003
APGV
2006
ACM
144views Visualization» more  APGV 2006»
14 years 3 months ago
Efficient selective rendering of participating media
Realistic image synthesis is the process of computing photorealistic images which are perceptually and measurably indistinguishable from real-world images. In order to obtain high...
Oscar Anson, Veronica Sundstedt, Diego Gutierrez, ...