We present a simple and computationally feasible method to perform automatic emotional classification of facial expressions. We propose the use of 10 characteristic points (that ar...
We present a theoretical and computational framework for matching of two-dimensional articulated shapes. Assuming that articulations can be modeled as near-isometries, we show an a...
Alexander M. Bronstein, Michael M. Bronstein, Alfr...
We present a method to extract principal deformation modes from a set of articulated models describing the human spine. The spine was expressed as a set of rigid transforms that su...
Jonathan Boisvert, Xavier Pennec, Hubert Labelle, ...
This paper presents a new scheme for acquiring 3D kinematic structure and motion from time-series volume data, in particular, focusing on human body. Our basic strategy is to first...
An automatic human shape-motion analysis method based on a fusion architecture is proposed for human action recognition in videos. Robust shape-motion features are extracted from h...
Abstract. Perceptual user interfaces are becoming important nowadays, because they offer a more natural interaction with the computer via speech recognition, haptics, computer visi...
Cristina Manresa-Yee, Xavier Varona, Francisco J. ...
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
We introduce a video retargeting method that achieves high-quality resizing to arbitrary aspect ratios for complex videos containing diverse camera and dynamic motions. Previous c...
Yu-Shuen Wang, Hui-Chih Lin, Olga Sorkine, Tong-Ye...
Abstract. A new algorithm for the incremental learning and non-intrusive tracking of the appearance of a previously non-seen face is presented. The computation is done in a causal ...