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MIG
2009
Springer
14 years 6 months ago
Path Abstraction for Combined Navigation and Animation
Ben J. H. van Basten, Arjan Egges
MIG
2009
Springer
14 years 6 months ago
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
The growth of motion capture systems have contributed to the proliferation of human motion database, mainly because human motion is important in many applications, ranging from gam...
Schubert R. Carvalho, Ronan Boulic, Daniel Thalman...
MIG
2009
Springer
14 years 6 months ago
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Abstract. Despite the large success of games grounded on movement-based interactions the current state of full body motion capture technologies still prevents the exploitation of p...
Ronan Boulic, Daniel Raunhardt
MIG
2009
Springer
14 years 6 months ago
A Predictive Collision Avoidance Model for Pedestrian Simulation
We present a new local method for collision avoidance that is based on collision prediction. In our model, each pedestrian predicts possible future collisions with other pedestrian...
Ioannis Karamouzas, Peter Heil, Pascal van Beek, M...
MIG
2009
Springer
14 years 6 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
MIG
2009
Springer
14 years 6 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
MIG
2009
Springer
14 years 6 months ago
Evolved Controllers for Simulated Locomotion
Abstract. We present a system for automatically evolving neural networks as physics-based locomotion controllers for humanoid characters. Our approach provides two key features: (a...
Brian F. Allen, Petros Faloutsos
ICIDS
2009
Springer
14 years 6 months ago
A Computational Model of Emotional Response to Stories
In this paper, we consider the problem of computing the affective responses that humans experience when reading or watching stories. Evidence suggests that emotional responses res...
Adam Fitzgerald, Gurlal Kahlon, Mark O. Riedl
ICIDS
2009
Springer
14 years 6 months ago
Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
Abstract. AI planning has featured in a number of Interactive Storytelling prototypes: since narratives can be naturally modelled as a sequence of actions it has been possible to e...
Julie Porteous, Marc Cavazza
ICIDS
2009
Springer
14 years 6 months ago
Workshop on Authoring Methods and Conception in Interactive Storytelling
Ulrike Spierling, Ido Iurgel, Urs Richle, Nicolas ...