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SG
2009
Springer
14 years 6 months ago
Sketch-Based Interface for Crowd Animation
In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended cro...
Masaki Oshita, Yusuke Ogiwara
SG
2009
Springer
14 years 6 months ago
TagClusters: Semantic Aggregation of Collaborative Tags beyond TagClouds
TagClouds is a popular visualization for the collaborative tags. However it has some instinct problems such as linguistic issues, high semantic density and poor understanding of hi...
Ya-Xi Chen, Rodrigo Santamaría, Andreas But...
SG
2009
Springer
14 years 6 months ago
Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa
Abstract. Most information visualisation methods are based on abstract visual representations without any concrete manifestation in the “real world”. However, a variety of abst...
Michael Sedlmair, Kerstin Ruhland, Fabian Hennecke...
SG
2009
Springer
14 years 6 months ago
Interactive Context-Aware Visualization for Mobile Devices
Abstract. Utilizing context information—e.g. location, user aspects, or hardware capabilities—enables the presented generic framework to automatically control the selection and...
Mike Eissele, Daniel Weiskopf, Thomas Ertl
SG
2009
Springer
14 years 6 months ago
An Interface for Assisting the Design and Production of Pop-Up Card
This paper describes an interface for assisting the design and production of pop-up cards by using a computer. A pop-up card is a piece of a folded paper from which a three-dimensi...
Sosuke Okamura, Takeo Igarashi
SG
2009
Springer
14 years 6 months ago
GPSel: A Gestural Perceptual-Based Path Selection Technique
This paper introduces a gestural perceptual-based approach to select objects, i.e., nodes and/or edges along paths. Based on known results from perception research, we propose a mo...
Hoda Dehmeshki, Wolfgang Stürzlinger
MIG
2009
Springer
14 years 6 months ago
Camera Planning in Virtual Environments Using the Corridor Map Method
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Roland Geraerts
MIG
2009
Springer
14 years 6 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
MIG
2009
Springer
14 years 6 months ago
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming C. Lin, Stephen J. Guy, Rahul Narain, Jason S...
MIG
2009
Springer
14 years 6 months ago
Adaptive Physics-Inspired Facial Animation
Lihua You, Richard Southern, Jian-Jun Zhang