Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
Recently, we introduced Behavioural State Machines (BSM ), a novel programming framework for development of cognitive agents with Jazzyk, its associated programming language and in...
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Abstract. We describe a distributed architecture for situated largescale agent-based simulations with predominately local interactions. The approach, implemented in AglobeX Simulat...
In this paper we present our current work on an embodied conversational agent for training medical bad news conversations and discuss the inspiration gained from previous work of o...
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...
One of the main challenges with selective search extensions is designing effective move categories (features). This is a manual trial and error task, which requires both intuition...