Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces...
A novel snake model suitable for edge extraction of bandshape objects is presented in this paper. Based on the proposed model, an edge tracking system, EdgeTrak, has been develope...
This article presents a framework for incorporating commonly used VR (Virtual Reality) databases for graphics and physics simulation into an AI (Artificial Intelligence) knowledg...
: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
Inspired by traditional expressive animation, we attempt to propose an infinite emotion-space as a model to control free-form facial expression synthesis. Although a number of mod...
Facial expressions are an integral part of Australian Sign Language (Auslan). This paper presents the implementation and integration of facial expression into the Auslan Tuition S...
J. C. Wong, Eun-Jung Holden, Nick Lowe, Robyn A. O...
In this paper, we introduce a novel method of automatically finding the training set of RBF networks for morphing a prototype face to represent a new face. This is done by automa...
The Duy Bui, Mannes Poel, Dirk Heylen, Anton Nijho...
In recent years the progress of 3D scanning technologies and the consequent growing commercialization of scanners opened a large spectrum of opportunities for many professionals. ...
A. Spinelli, Fabio Ganovelli, Claudio Montani, Rob...
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...