Efficient task scheduling is critical to achieving high performance on grid computing environment. A heuristic task scheduling algorithm satisfied resources load balancing on grid ...
Software verification using model checking often translates programs into corresponding transition systems that model the program behavior. As software systems continue to grow i...
We investigate a new fault ordering heuristic for test generation in full-scan circuits. The heuristic is referred to as the accidental detection index. It associates a value ADI ...
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
To get efficient HW management in 2D Reconfigurable Systems, heuristics are needed to select the best place to locate each arriving task. We propose a technique that locates the ta...
The superblock is a scheduling region which exposes instruction level parallelism beyond the basic block through speculative execution of instructions. In general, scheduling supe...
— A heuristic is proposed to address free parameter selection for Support Vector Machines, with the goals of improving generalization performance and providing greater insensitiv...
We introduce a non-admissible heuristic for planning with action costs, called the set-additive heuristic, that combines the benefits of the additive heuristic used in the HSP pla...
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...