In this paper we consider the role of digital storytelling for creative empowerment of marginalized youth, through a threeyear program of workshops conducted in the context of Pal...
This paper presents early work on the "Jots" system, integrated with the Scratch programming environment, which aims to help learners reflect on their learning processes...
In this paper, we describe two educational games mediated by mobile technology which were designed for use in the context of a traditional historical museum by young children. Our...
The subject of children's programming has long been a vexed and controversial one in the field of educational technology. Debates in this area have typically focused on issue...
Michael Eisenberg, Nwanua Elumeze, Michael MacFerr...
The existing knowledge base on child development offers a wealth of information that can be useful for the design of children's technology. Furthermore, academic journals and...
In tangible learning environments the potential to exploit different physical-digital links increases representational power but also broadens the complexity of design. This paper...
Children are among the most frequent users of the Internet, yet searching and browsing the web can present many challenges. Studies over the past two decades on how children searc...
Allison Druin, Elizabeth Foss, Leshell Hatley, Eva...