We present a mechanism for initiating mediated conversations through eye contact. An eyePHONE is a physical proxy of a remote individual that senses and conveys attention using an...
Baha Jabarin, James Wu, Roel Vertegaal, Lenko Grig...
We combine the power law of learning and theoretical upper limit predictions to describe the development of text entry rates from users' first contact to asymptotic expert us...
A new software tool for user-interface development and assessment of ubiquitous computing applications is available for CHI researchers. The software permits researchers to use co...
Stephen S. Intille, John Rondoni, Chuck Kukla, Isa...
Studies of cursor trajectories can help explain performance differences in "point and click" tasks. As users can have different difficulties with moving the cursor to a ...
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Total Recall introduces a new way to view captured whiteboard annotations. To digitize drawings we used a modified commercial system. However, instead of displaying the annotation...
We present an algorithm for detecting and modeling rhythmic temporal patterns from the record of an individual's computer activity, or online "presence." The model ...
This paper provides the documented explanations of our submitted poster to CHI 2003 about the process of Information Architecture (IA). The general theme of CHI 2003 was to delive...
We present a new technique for efficiently computing Degree-of-Interest distributions to inform the visualization of graph-structured data. The technique is independent of the int...
In this paper, we discuss the output of a student project about the design of a physically interactive system to assist the education of martial arts to children. The conceptual s...
Markus Heberlein, Hayashi Takafumi, Nashold Sarah,...