This paper explains SAMO, an educational game for Spanish orthography. The game is an evolution of MITO, which was evaluated with real students. Using information obtained from th...
Cristina Carmona, David Bueno, Miguel A. Jim&eacut...
Augmented Reality has been used in many areas and it has proved to be useful for storytelling. These systems are adequate for edutainment. In this paper, we present two Augmented ...
Making students aware of their learning styles and presenting them with learning material that incorporates their individual learning styles has potential to make learning easier ...
Constructing the face of a criminal from the selection of individual facial parts is a hard task. We have been working on a new system called EvoFIT that involves the selection an...
Charlie D. Frowd, Joanne Park, Alex H. McIntyre, V...
The CSISM project is designing and implementing an automated cyberdefense decision-making mechanism with expert-level ability. CSISM interprets alerts and observations and takes d...
D. Paul Benjamin, Partha Pratim Pal, Franklin Webb...
Counting (identical) objects in images is a simple yet fundamental recognition task that requires exhaustive human effort. Automation of this task would reduce the human load sign...
Takumi Kobayashi, Tadaaki Hosaka, Shu Mimura, Taka...
This paper reports the preliminary experiments on the cow identification via gait recognition of motion images. The eight cows walking under two different situations have been pr...
Shu Mimura, Keichi Itoh, Takumi Kobayashi, Tomohir...
Code review is often suggested as a means of improving code quality. Since humans are poor at repetitive tasks, some form of tool support is valuable. To that end we developed a p...
Stefan Axelsson, Dejan Baca, Robert Feldt, Darius ...
Abstract. Restart strategies are an important factor in the performance of conflict-driven Davis Putnam style SAT solvers. Selecting a good restart strategy for a problem instance...