Since emotions are expressed through a combination of verbal and non-verbal channels, a joint analysis of speech and gestures is required to understand expressive human communicati...
Carlos Busso, Murtaza Bulut, Chi-Chun Lee, Abe Kaz...
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Abstract We describe a method of representing human activities that allows a collection of motions to be queried without examples, using a simple and effective query language. Our ...
Abstract. A common problem in optical motion capture of human-body movement is the so-called missing marker problem. The occlusion of markers can lead to significant problems in tr...
This paper describes a system that can annotate a video sequence with: a description of the appearance of each actor; when the actor is in view; and a representation of the actor...
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
- Using the art of puppetry to create new and fascinating content is the basis of this paper. When puppetry combined with motion capture, one can create interesting work that is bo...
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
The Temporal Restricted Boltzmann Machine (TRBM) is a probabilistic model for sequences that is able to successfully model (i.e., generate nice-looking samples of) several very hi...
Ilya Sutskever, Geoffrey E. Hinton, Graham W. Tayl...