Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
A scene containing multiple independently moving, possibly occluding, rigid objects is considered under the weak perspective camera model. We obtain a set of feature points tracke...
This chapter proposes a representation of rigid three-dimensional (3D) objects in terms of local affine-invariant descriptors of their images and the spatial relationships between ...
Fred Rothganger, Svetlana Lazebnik, Cordelia Schmi...
—The learning from observation (LFO) paradigm has been widely applied in various types of robot systems. It helps reduce the work of the programmer. However, the applications of ...
Takuma Morita, Jun Takamatsu, Koichi Ogawara, Hiro...
— In this paper, two real-time pose tracking algorithms for rigid objects are compared. Both methods are 3D-model based and are capable of calculating the pose between the camera...
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
— Research on robotic manipulation has mainly focused on manipulating rigid objects so far. However, many important application domains require manipulating deformable objects, e...
In this paper, we propose an extension of light stripe triangulation for multiple of moving rigid objects. With traditional light stripe triangulation, the acquired shape of movin...
The task of identifying 3D objects in 2D images is difficult due to variation in objects' appearance with changes in pose and lighting. The task is further complicated by the...