We present an approach to synthesize the subtle 3D relief and texture of oil painting brush strokes from a single photograph. This task is unique from traditional synthesize algor...
Acquiring transparent, refractive objects is challenging as these kinds of objects can only be observed by analyzing the distortion of reference background patterns. We present a ...
Gordon Wetzstein, David Roodnick, Wolfgang Heidric...
We present a new approach to robustly solve photometric stereo problems. We cast the problem of recovering surface normals from multiple lighting conditions as a problem of recover...
—This paper presents a novel method for 3D surface reconstruction that uses polarization and shading information from two views. The method relies on the polarization data acquir...
We present an interactive system for reconstructing surface normals from a single image. Our approach has two complementary contributions. First, we introduce a novel shape-from-s...
Conventional photometric stereo recovers one normal direction per pixel of the input image. This fundamentally limits the scale of recovered geometry to the resolution of the input...
In this paper we describe a new shape-from-shading method. We show how the parallel transport of surface normals can be used to impose curvature consistency and also to iterativel...
This paper describes a graph-spectral method for 3D surface integration. The algorithm takes as its input a 2D field of surface normal estimates, delivered, for instance, by a sh...
The Gauss map projects surface normals to a unit sphere, providing a powerful visualization of the geometry of a graphical object. It can be used to predict visual events caused b...
Bradley C. Lowekamp, Penny Rheingans, Terry S. Yoo
Abstract. This paper presents a method to decompose a field of surface normals (needle-map). A diffusion process is used to model the flow of height information induced by a fi...