We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static...
Manuel M. Oliveira, Gary Bishop, David F. McAllist...
Texture mapping of manifolds that were reconstructed from different range views requires the fusion of the texture maps acquired from different views. Illumination conditions and ...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
3D facial synthesis has been frequently used in model based video coding applications and became popular in various multimedia applications. In this paper a 3D face model, its adap...
Efficient 3D face reconstruction is very important for face animation and recognition. The slow speed of the 3D morphable model is due to the texture mapping. To improve the spee...
Abstract. In this paper, we introduce a new piecewise linear parameterization of 3D surface patches which provides a basis for texture mapping, morphing, remeshing, and geometry im...
For a specified application, there is an opportunity to improve cache performance by smart choosing of index bits of a cache. A texture cache for texture mapping of 3D computer gr...
This paper presents a method of using texture mapping with mipmapping to render a VLSI layout. Texture mapping is used to save already rasterized areas of the layout from frame to...
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
"This manual is designed to be used as the companion reference volume to the OpenGL Programming Guide by Jackie Neider, Tom Davis, and Mason Woo (Reading, MA: Addison-Wesley P...