We present a novel approach to localization of objects in clutter images with the use of linear adaptive filters in a two-object classifier: target object versus clutter object. A...
We present a novel, real-time disparity analysis frame work developed for immersive teleconferencing. This two-stage method computes a limited number of highly reliable disparitie...
Oliver Schreer, Serap Askar, Nicole Brandenburg, P...
In this paper we demonstrate the benefits of the most current nVidia graphics chip set for realistic simulation and rendering of dynamic water surfaces in real-time. In particular...
In this paper we address the problem of using quaternions in unconstrained nonlinear optimization of 3-D rotations. Quaternions representing rotations have four elements but only ...
We show a simple and efficient way for rendering arbitrary views from so-called free-form light fields, employing a convex free form camera surface and a set of arbitrarily orient...
Hartmut Schirmacher, Christian Vogelgsang, Hans-Pe...
This paper presents an application for semiautomatic repositioning of bone fractures that allows the merging of several fragments. This application has been developed with regard ...
Michael Scheuering, Christof Rezk-Salama, Christia...
Efficient isosurface extraction from large volume data sets requires special algorithms and data structures. Such algorithms typically either use a hierarchical spatial subdivisio...
In many applications surfaces containing a large number of primitives occur. Geometry compression reduces storage space and transmission time for such models. A special case is gi...
In this paper we discuss two image-based 3D modeling methods based on a multi-resolution evolution of a volumetric function's levelset. In the former the role of the levelset...