In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
This paper presents a new approach to achieve elementary neighborhood operations on both 2D and 3D binary images by using the Extreme Vertices Model (EVM), a recent orthogonal pol...
The handling of situations where multiple visual information occurs requires the fusion of visual information. This is a very common task found in the processing of multisource / ...
The ability to locate objects in a real-time video and relate them to virtual objects in a database is important in a number of applications including visually-guided robotic navi...
Usually, the stereo correspondence for a feature point in the first image is obtained by searching in a predefined region of the second image, based on the epipolar line and the m...
Efficient handling of large polygonal scenes has always been a challenging task and in recent years, view-frustum and occlusion culling have drawn a lot of attention for accomplis...
Virtual view synthesis is essential for 3D teleconference systems like VIRTUE, which utilizes the motion parallax cue. In this paper we propose a multi-step view synthesis algorit...
Visual-geometric scene reconstructions capture the visual appearance and geometry of real 3D scenes from image streams. Depending on the type of camera motion and type of scene st...
This paper deals with robust point features selection for tracking. The aim is to identify unreliable features since the first frame so to track them in all the sequence. We exten...
The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. This software generates subd...