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AMDO
2004
Springer
14 years 3 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
AMDO
2004
Springer
14 years 3 months ago
Image Cues Fusion for Object Tracking Based on Particle Filter
Particle filter is a powerful algorithm to deal with non-linear and non-Gaussian tracking problems. However the algorithm relying only upon one image cue often fails in challengin...
Peihua Li, François Chaumette
AMDO
2004
Springer
14 years 3 months ago
Recognition and Tracking of the Members of a Moving Human Body
We present a method to solve the human silhouette tracking problem using 18 major human points. We used: a simple 2D model for the human silhouette, a linear prediction technique f...
Costas Panagiotakis, Georgios Tziritas
AMDO
2004
Springer
14 years 3 months ago
Neuroanatomy Registration: An Algebraic-Topology Based Approach
In this paper, a method for image deformation is presented. It is based upon decomposition of the deformation problem into basic physical laws. Unlike other methods that solve a di...
Layachi Bentabet, Djemel Ziou
AMDO
2004
Springer
14 years 3 months ago
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have deve...
Peter Biermann, Bernhard Jung
Computer Graphics
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