Sciweavers

RT
2004
Springer
15 years 7 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
RT
2004
Springer
15 years 7 months ago
An Irradiance Atlas for Global Illumination in Complex Production Scenes
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a “brick” at each octree node; each brick con...
Per H. Christensen, Dana Batali
RT
2004
Springer
15 years 7 months ago
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...
Hui Xu, Nathan Gossett, Baoquan Chen
RT
2004
Springer
15 years 7 months ago
Practical Rendering of Multiple Scattering Effects in Participating Media
Volumetric light transport effects are significant for many materials like skin, smoke, clouds, snow or water. In particular, one must consider the multiple scattering of light w...
Simon Premoze, Michael Ashikhmin, Ravi Ramamoorthi...
RT
2004
Springer
15 years 7 months ago
Bixels: Picture Samples with Sharp Embedded Boundaries
Pixels store a digital image as a grid of point samples that can reconstruct a limited-bandwidth continuous 2-D source image. Although convenient for anti-aliased display, these b...
Jack Tumblin, Prasun Choudhury
Computer Graphics
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