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3DPVT
2004
IEEE
316views Visualization» more  3DPVT 2004»
14 years 1 months ago
A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data
Abstract-General information about a class of objects, such as human faces or teeth, can help to solve the otherwise ill-posed problem of reconstructing a complete surface from spa...
Volker Blanz, Albert Mehl, Thomas Vetter, Hans-Pet...
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
14 years 1 months ago
Dense Multiple View Stereo with General Camera Placement using Tensor Voting
We present a computational framework for the inference of dense descriptions from multiple view stereo with general camera placement. Thus far research on dense multiple view ster...
Philippos Mordohai, Gérard G. Medioni
3DPVT
2004
IEEE
151views Visualization» more  3DPVT 2004»
14 years 1 months ago
Entire Model Acquisition System using Handheld 3D Digitizer
In this paper, a real-time, handheld 3D model acquisition system consisting of a laser projector, a video camera and a turntable is described. The user projects a stripe of light ...
Hiroshi Kawasaki, Ryo Furukawa
3DPVT
2004
IEEE
166views Visualization» more  3DPVT 2004»
14 years 1 months ago
Multi-Camera Reconstruction based on Surface Normal Estimation and Best Viewpoint Selection
In this paper, we present a new algorithm for reconstructing an environment from images recorded by multiple calibrated cameras. Multiple camera systems challenge traditional ster...
Xenophon Zabulis, Kostas Daniilidis
3DPVT
2004
IEEE
239views Visualization» more  3DPVT 2004»
14 years 1 months ago
3D Performance Capture for Facial Animation
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
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