Sciweavers

VR
2011
IEEE
376views Virtual Reality» more  VR 2011»
13 years 3 months ago
Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Gerd Bruder, Frank Steinicke, Phil Wieland
VR
2011
IEEE
329views Virtual Reality» more  VR 2011»
13 years 3 months ago
Document search support by making physical documents transparent in projection-based mixed reality
Abstract This paper presents Limpid Desk, which supports document search on a physical desktop by making the upper layer of a document stack transparent in a projection-based mixed...
Daisuke Iwai, Kosuke Sato
VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
13 years 3 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
VR
2011
IEEE
286views Virtual Reality» more  VR 2011»
13 years 3 months ago
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection
When viewed from below, a user’s feet cast shadows onto the floor screen of an under-floor projection system, such as a sixsided CAVE. Tracking those shadows with a camera provi...
David J. Zielinski, Ryan P. McMahan, Rachel B. Bra...
VR
2011
IEEE
284views Virtual Reality» more  VR 2011»
13 years 3 months ago
Psychophysical influence of mixed-reality visual stimulation on sense of hardness
In a mixed-reality (MR) environment, the appearance of touchable objects can be changed by superimposing a computer-generated image (CGI) onto them (MR visual stimulation). At the...
Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hid...
Virtual Reality
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