This paper explores the idea that the space-time of a virtual reality could appear to those within it as our space-time does to us. The likely processing needed to do this include...
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
VRML97 allows the description of dynamic worlds that can change with both the passage of time, and user interaction. Unfortunately, the current VRML usage model prevents its full ...
We describe M4, the multi-modal mesh manipulation system, which aims to provide a more intuitive desktop interface for freeform manipulation of 3D meshes. The system combines inte...
Adam Faeth, Michael Oren, Jonathan Sheller, Sean G...