Sciweavers

2016 search results - page 131 / 404
» 3D Capture for Computer Graphics
Sort
View
SIGGRAPH
1999
ACM
14 years 13 days ago
Rendering with Concentric Mosaics
This paper presents a novel 3D plenoptic function, which we call concentric mosaics. We constrain camera motion to planar concentric circles, and create concentric mosaics using a...
Heung-Yeung Shum, Li-wei He
VISUALIZATION
2002
IEEE
14 years 1 months ago
Interactive Translucent Volume Rendering and Procedural Modeling
Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effe...
Joe Kniss, Simon Premoze, Charles D. Hansen, David...
AUGHUMAN
2011
13 years 3 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
MICRO
1998
IEEE
108views Hardware» more  MICRO 1998»
14 years 11 days ago
Exploiting Instruction Level Parallelism in Geometry Processing for Three Dimensional Graphics Applications
Three dimensional (3D) graphics applications have become very important workloads running on today's computer systems. A cost-effective graphics solution is to perform geomet...
Chia-Lin Yang, Barton Sano, Alvin R. Lebeck
SCVMA
2004
Springer
14 years 1 months ago
Analysis and Interpretation of Multiple Motions Through Surface Saliency
1 . The problem of recovering the 3-D camera and scene structure has been intensively studied and is considered well understood. Starting with two images, a process of establishing...
Mircea Nicolescu, Changki Min, Gérard G. Me...