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» 3D object modelling for entertainment applications
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IUI
2004
ACM
14 years 29 days ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
ISMAR
2009
IEEE
14 years 2 months ago
Dynamic seethroughs: Synthesizing hidden views of moving objects
This paper presents a method to create an illusion of seeing moving objects through occluding surfaces in a video. This illusion is achieved by transferring information from a cam...
Peter Barnum, Yaser Sheikh, Ankur Datta, Takeo Kan...
VISUALIZATION
2005
IEEE
14 years 1 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
NPAR
2006
ACM
14 years 1 months ago
Real-time pencil rendering
ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
Hyunjun Lee, Sungtae Kwon, Seungyong Lee
SSDBM
2003
IEEE
115views Database» more  SSDBM 2003»
14 years 24 days ago
Efficient Update and Retrieval of Objects in a Multiresolution Geospatial Database
Many emerging applications benefit from the extraction of geospatial data specified at different resolutions for viewing purposes. Data must also be topologically accurate and up-...
Sham Prasher, Xiaofang Zhou