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» A Categorical Model for the Geometry of Interaction
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ICRA
2009
IEEE
110views Robotics» more  ICRA 2009»
14 years 2 months ago
Reactive grasping using optical proximity sensors
— We propose a system for improving grasping using fingertip optical proximity sensors that allows us to perform online grasp adjustments to an initial grasp point without requi...
Kaijen Hsiao, Paul Nangeroni, Manfred Huber, Ashut...
ISMAR
2007
IEEE
14 years 1 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
ICDE
2006
IEEE
174views Database» more  ICDE 2006»
14 years 1 months ago
The Center for Plasma Edge Simulation Workflow Requirements
The Center for Plasma Edge Simulation (CPES) is a recently funded prototype Fusion Simulation Project, which is part of the DOE SciDAC program. Our center is developing a novel in...
Scott Klasky, Bertram Ludäscher, Manish Paras...
VISUALIZATION
2005
IEEE
14 years 28 days ago
Visual Analysis and Exploration of Fluid Flow in a Cooling Jacket
We present a visual analysis and exploration of fluid flow through a cooling jacket. Engineers invest a large amount of time and serious effort to optimize the flow through thi...
Robert S. Laramee, Christoph Garth, Helmut Doleisc...
VRST
2005
ACM
14 years 28 days ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...