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CGI
2006
IEEE
14 years 2 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
GRAPHITE
2003
ACM
14 years 1 months ago
Interactive visual method for motion and model reuse
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
SC
2009
ACM
14 years 1 months ago
Plasma fusion code coupling using scalable I/O services and scientific workflows
In order to understand the complex physics of mother nature, physicist often use many approximations to understand one area of physics and then write a simulation to reduce these ...
Norbert Podhorszki, Scott Klasky, Qing Liu, Cipria...
VISUALIZATION
2005
IEEE
14 years 2 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
CVPR
2009
IEEE
15 years 3 months ago
Unsupervised Learning of Hierarchical Spatial Structures In Images
The visual world demonstrates organized spatial patterns, among objects or regions in a scene, object-parts in an object, and low-level features in object-parts. These classes o...
Devi Parikh (Carnegie Mellon University), C. Lawre...