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ACMDIS
2006
ACM
14 years 1 months ago
How bodies matter: five themes for interaction design
Our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world. This paper draws on theories of embodi...
Scott R. Klemmer, Björn Hartmann, Leila Takay...
ICRA
2008
IEEE
194views Robotics» more  ICRA 2008»
14 years 2 months ago
A new variable stiffness design: Matching requirements of the next robot generation
— Facing new tasks, the conventional rigid design of robotic joints has come to its limits. Operating in unknown environments current robots are prone to failure when hitting unf...
Sebastian Wolf, Gerd Hirzinger
CHI
2004
ACM
14 years 8 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2002
ACM
14 years 8 months ago
Making sense of sensing systems: five questions for designers and researchers
This paper borrows ideas from social science to inform the design of novel "sensing" user-interfaces for computing technology. Specifically, we present five design chall...
Victoria Bellotti, Maribeth Back, W. Keith Edwards...
ISLPED
1998
ACM
69views Hardware» more  ISLPED 1998»
13 years 11 months ago
A unified approach in the analysis of latches and flip-flops for low-power systems
In this paper we propose a set of rules for consistent estimation of the real performance and power features of the latch and flip-flop structures. A new simulation and optimizati...
Vladimir Stojanovic, Vojin G. Oklobdzija, Raminder...