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» A Temporal Proof System for General Game Playing
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FOSSACS
2008
Springer
15 years 7 months ago
Erasure and Polymorphism in Pure Type Systems
We introduce Erasure Pure Type Systems, an extension to Pure Type Systems with an erasure semantics centered around a type constructor indicating parametric polymorphism. The eras...
Nathan Mishra-Linger, Tim Sheard
ECTEL
2006
Springer
15 years 9 months ago
Production and Deployment of Educational Videogames as Assessable Learning Objects
Abstract. The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses...
Iván Martínez-Ortiz, Pablo Moreno-Ge...
CALCO
2009
Springer
176views Mathematics» more  CALCO 2009»
16 years 13 days ago
Complementation of Coalgebra Automata
Abstract. Coalgebra automata, introduced by the second author, generalize the well-known automata that operate on infinite words/streams, trees, graphs or transition systems. This...
Christian Kissig, Yde Venema
FDG
2009
ACM
16 years 11 days ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
HIPC
2005
Springer
15 years 11 months ago
Cost-Optimal Job Allocation Schemes for Bandwidth-Constrained Distributed Computing Systems
Abstract. This paper formulates the job allocation problem in distributed systems with bandwidth-constrained nodes. The bandwidth limitations of the nodes play an important role in...
Preetam Ghosh, Kalyan Basu, Sajal K. Das