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PUC
2006
128views more  PUC 2006»
13 years 7 months ago
A cube to learn: a tangible user interface for the design of a learning appliance
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
ACMIDC
2008
13 years 9 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
CHI
2007
ACM
14 years 8 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
ICALT
2008
IEEE
14 years 2 months ago
Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment
Augmented Reality has been used in many areas and it has proved to be useful for storytelling. These systems are adequate for edutainment. In this paper, we present two Augmented ...
Carmen Juan, Raffaela Canu, Miguel Giménez
IADIS
2004
13 years 9 months ago
Robo-Elc: A Robotic Adaptive Learning Appliance
This article describes a robotic adaptive learning appliance called Robo-eLC. The appliance is the result of a multidisciplinary approach which combines e-Learning and e-Commerce ...
Gaetano La Russa, Esko Marjomaa