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ATAL
2007
Springer
14 years 2 months ago
A unified framework for multi-agent agreement
Multi-Agent Agreement problems (MAP) - the ability of a population of agents to search out and converge on a common state - are central issues in many multi-agent settings, from d...
Kiran Lakkaraju, Les Gasser
GECCO
1999
Springer
111views Optimization» more  GECCO 1999»
14 years 2 months ago
Evolving a behavior-based control architecture- From simulations to the real world
Genetic programming makes it possible to automatically search the space of possible programs. First we evolved a behavior-based control architecture using computer simulations. Th...
Marc Ebner, Andreas Zell
AAAI
2004
13 years 11 months ago
A General Solution to the Graph History Interaction Problem
Since the state space of most games is a directed graph, many game-playing systems detect repeated positions with a transposition table. This approach can reduce search effort by ...
Akihiro Kishimoto, Martin Müller 0003
AAAI
2006
13 years 11 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
ICRA
2005
IEEE
116views Robotics» more  ICRA 2005»
14 years 3 months ago
Using Hierarchical EM to Extract Planes from 3D Range Scans
— Recently, the acquisition of three-dimensional maps has become more and more popular. This is motivated by the fact that robots act in the three-dimensional world and several t...
Rudolph Triebel, Wolfram Burgard, Frank Dellaert