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VRST
2004
ACM
14 years 1 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
ICRA
2008
IEEE
297views Robotics» more  ICRA 2008»
14 years 2 months ago
Fast 3D reconstruction of human shape and motion tracking by parallel fast level set method
— This paper presents a parallel algorithm of the Level Set Method named the Parallel Fast Level Set Method, and its application for real-time 3D reconstruction of human shape an...
Yumi Iwashita, Ryo Kurazume, Kenji Hara, Seiichi U...
ISMAR
2003
IEEE
14 years 1 months ago
Telepresence System Using High-Resolution Omnidirectional Movies and a Reactive Display
This paper describes a novel telepresence system that uses high-resolution movies and a reactive display system with a treadmill. In this system, users can walk through a virtuali...
Sei Ikeda, Tomokazu Sato, Masayuki Kanbara, Naokaz...
JVCA
2002
157views more  JVCA 2002»
13 years 8 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
CVPR
2009
IEEE
15 years 3 months ago
Learning General Optical Flow Subspaces for Egomotion Estimation and Detection of Motion Anomalies
This paper deals with estimation of dense optical flow and ego-motion in a generalized imaging system by exploiting probabilistic linear subspace constraints on the flow. We dea...
Richard Roberts (Georgia Institute of Technology),...