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VLSISP
2008
203views more  VLSISP 2008»
13 years 8 months ago
FPGA-based System for Real-Time Video Texture Analysis
This paper describes a novel system for real-time video texture analysis. The system utilizes hardware to extract 2nd -order statistical features from video frames. These features ...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...
HPCA
2005
IEEE
14 years 9 months ago
Improving Multiple-CMP Systems Using Token Coherence
Improvements in semiconductor technology now enable Chip Multiprocessors (CMPs). As many future computer systems will use one or more CMPs and support shared memory, such systems ...
Michael R. Marty, Jesse D. Bingham, Mark D. Hill, ...
ISLPED
2005
ACM
150views Hardware» more  ISLPED 2005»
14 years 2 months ago
Fast configurable-cache tuning with a unified second-level cache
Tuning a configurable cache subsystem to an application can greatly reduce memory hierarchy energy consumption. Previous tuning methods use a level one configurable cache only, or...
Ann Gordon-Ross, Frank Vahid, Nikil D. Dutt
FLAIRS
2004
13 years 10 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
SIGMETRICS
2010
ACM
173views Hardware» more  SIGMETRICS 2010»
14 years 1 months ago
Channel fragmentation in dynamic spectrum access systems: a theoretical study
Dynamic Spectrum Access systems exploit temporarily available spectrum (‘white spaces’) and can spread transmissions over a number of non-contiguous sub-channels. Such methods...
Edward G. Coffman Jr., Philippe Robert, Florian Si...