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FCCM
2006
IEEE
120views VLSI» more  FCCM 2006»
14 years 1 months ago
FPGAs, GPUs and the PS2 - A Single Programming Methodology
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony’s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementin...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
CF
2009
ACM
14 years 1 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...
CODES
2007
IEEE
14 years 1 months ago
Thread warping: a framework for dynamic synthesis of thread accelerators
We present a dynamic optimization technique, thread warping, that uses a single processor on a multiprocessor system to dynamically synthesize threads into custom accelerator circ...
Greg Stitt, Frank Vahid
DAC
2004
ACM
14 years 26 days ago
Area-efficient instruction set synthesis for reconfigurable system-on-chip designs
Silicon compilers are often used in conjunction with Field Programmable Gate Arrays (FPGAs) to deliver flexibility, fast prototyping, and accelerated time-to-market. Many of these...
Philip Brisk, Adam Kaplan, Majid Sarrafzadeh