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» An Architecture for Distributed Simulation Games
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DAC
2010
ACM
15 years 4 months ago
Toward efficient large-scale performance modeling of integrated circuits via multi-mode/multi-corner sparse regression
In this paper, we propose a novel multi-mode/multi-corner sparse regression (MSR) algorithm to build large-scale performance models of integrated circuits at multiple working mode...
Wangyang Zhang, Tsung-Hao Chen, Ming Yuan Ting, Xi...
117
Voted
WICOMM
2008
83views more  WICOMM 2008»
15 years 3 months ago
iPTT: peer-to-peer push-to-talk for VoIP
This paper proposes iPTT, a peer-to-peer Push-to-Talk (PTT) service for Voice over IP (VoIP). In iPTT, a distributed and mobile-operator independent network architecture is presen...
Jiun-Ren Lin, Ai-Chun Pang, Yung-Chi Wang
124
Voted
DAC
2011
ACM
14 years 3 months ago
Enabling system-level modeling of variation-induced faults in networks-on-chips
Process Variation (PV) is increasingly threatening the reliability of Networks-on-Chips. Thus, various resilient router designs have been recently proposed and evaluated. However,...
Konstantinos Aisopos, Chia-Hsin Owen Chen, Li-Shiu...
AVI
2008
15 years 6 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
NETGAMES
2006
ACM
15 years 10 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...