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AI
2006
Springer
14 years 13 days ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
AAAI
2007
13 years 11 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
AIIDE
2009
13 years 9 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
HICSS
2009
IEEE
104views Biometrics» more  HICSS 2009»
14 years 3 months ago
A Simple Model for the Reliability of an Infrastructure System Controlled by Agents
A simple dynamic model of agent operation of an infrastructure system is presented. This system evolves over a long time scale by a daily increase in consumer demand that raises t...
Benjamin A. Carreras, David E. Newman, Ian Dobson,...
ISMIS
2003
Springer
14 years 1 months ago
Logic for Multi-path Message Forwarding Networks for Mobile Agents
We discuss how mobile agents, moving in the Internet from node to node, can communicate with each other by forwarding messages in a robust way. As a solution, we present the genera...
Masahito Kurihara, Masanobu Numazawa